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| info@lasthitcreative.com


Game Trailers, In-Game Cinematics, Social & more
Last Hit is a creative studio dedicated to making your game shine. With expertise in Unreal Engine, gameplay capture, and top-tier editing, we craft visuals that grab attention. Whether you need us from concept to completion or just for a single step, we’ve got you covered.
Let’s talk: info@lasthitcreative.com


Customer testimonials
We were Last Hit's first clients, and they quickly cemented themselves as the only option we'll ever go to for any form of gameplay trailer, release trailer, or content updates. In a world swimming with vendors, it's easy to think they're all the same, and they're not. I've witnessed first hand, and in person the effort that this team puts in to make their product great. They're not an outsource studio, they're an extension of your team who have been proven to put just as much, if not more heart into their product than people on the team itself from time to time. Seriously. Last Hit should be your last stop.
Richard Henkel - Founder @ Odyssey Interactive
Last Hit reliably delivers content at a higher quality and cadence than agencies many times their size. They deeply understand what matters to players, and use that judgment to focus on making assets that resonate.
Nathan Roe - Lead Marketing Producer @ THEORYCRAFT
Last Hit are simply awesome. Not only do they get games, they understand what makes great video content, what resonates with players, and how to bring a brand to life with smart storytelling and stunning visuals.Not only is their work top notch, they’re fast, adaptable, and always find a way to get things done. No egos, no drama—just a team of great people who genuinely care about the work and feel like an extension of your own.
Ben Noskeau - Marketing Lead @ Omeda Studios
Every game dev knows that making trailers to promote your game is an awful, time-consuming process, and it's hard to find great help. That's why I refer all my friends to Last Hit. They make it seem easy.
Ryan Rigney - Marketing @ a16z
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